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Sunday, October 12, 2008

Choose Your Own Adventure

"Choose Your Own Adventure" stories are a certain form of Interactive Fiction. As the reader goes through the game he is faced with several options to continue. CYOAs are often focussed on moral decisions vs the puzzles orientation of highly interactive text adventures.

On paper, each station has a unique number. Choices therefore lead to new numbers, or, if it's the end (e.g. the player died or won), there won't be new choices. On paper it's easy to cheat by remembering the last station.

Some online CYOAs are hypertext group games; whenever you get to a dead end, you can create new stations.

Steve Jackson and Ian Livingstone are two of the more popular CYOA gamebook authors of the 80s.

The newsgroup rec.arts.int-fiction is mostly about text adventures a la Infocom, though you can also discuss Choose-Your-Own-Adventure games there.

Links

  • [QML] The Quest Markup Language is an open source XML format along with freeware editor to create your own adventure for online or offline playing


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