Teach Time Encyclopedia - Learn About Our World
Home Page
Teach Time
Featured Topics

United States
by state

CITYology

Academic Disciplines

Historical Timelines

Themed Timelines

Calendars

Reference Tables

Biographies

How-tos



Saturday, July 26, 2008

Four fours

Four fours is a mathematical game. It is often used with older children to explore numbers and mathematical expressions, but many adults have also found it enjoyable.

The goal of four fours is to find a mathematical expression for every whole number from 0 to some maximum, using only common mathematical symbols and the digit four (no other digit is allowed). Most versions of four fours require that each expression have exactly four fours, but some variations require that each expression have the minimum number of fours.

There are many variations of four fours; their primary difference is which mathematical symbols are allowed. Essentially all variations at least allow addition ("+"), subtraction ("-"), multiplication ("*" in ASCII), division ("/"), and parentheses, as well as concatenation (e.g., "44" is allowed). Most also allow the square root operation, factorial ("!"), exponentiation ("^" in ASCII), and the decimal digit ("."). Other operations allowed by some variations include overline (an infinitely repeated digit), an arbitrary root power, the gamma function (Γ(), where Γ(x) = (x-1)!), and percent ("%"). Typically the "log" operators are not allowed, since there's a way to trivially create any number using them. Paul Bourke credits Ben Rudiak-Gould with this description of how natural logarithms (ln()) can be used to represent any positive integer n as:

where the number of nested sqrt() functions is twice n.

Additional variants (usually no longer called "four fours") replace the set of digits ("4, 4, 4, 4") with some other set of digits, say of the birthyear of someone. For example, a variant using "1975" would require each expression to use one 1, one 9, one 7, and one 5.

Here is a set of four fours solutions for the numbers 0 through 20, using typical rules:

  • 0 = 44-44
  • 1 = 44/44
  • 2 = 4/4+4/4
  • 3 = (4+4+4)/4
  • 4 = 4*(4-4)+4
  • 5 = (4*4+4)/4
  • 6 = 4*.4+4.4
  • 7 = 44/4-4
  • 8 = 4+4.4-.4
  • 9 = 4+4+4/4
  • 10 = 44/4.4
  • 11 = 4/.4+4/4
  • 12 = (44+4)/4
  • 13 = 4!-44/4
  • 14 = 4*(4-.4)-.4
  • 15 = 44/4+4
  • 16 = .4*(44-4)
  • 17 = 4*4+4/4
  • 18 = 44*.4+.4
  • 19 = 4!-4-4/4
  • 20 = 4*(4/4+4)

Certain numbers, such as 113 and 123, are particularly difficult to solve under typical rules. For 113, Wheeler suggests Γ(Γ(4))-(4!+4)/4. For 123, Wheeler suggests the expression:

The first printed occurrence of this activity is in "Mathematical Recreations and Essays" by W W Rouse Ball published in 1892. In this book it is described as a "traditional recreation".

External Links



Internet Hotel Solutions

Site Sponsors
AC Units
Baltimore Harbor
Boot Camp Grads
Bra Size
Burkittsville
College Hotels
Digital Harbor
Free Cell Phones
Golden Hare Travel
Golf Vacations
Golf Courses
Gourmet
Hair Styles
Hippodrome
iWoman
Lesson Plans
Maryland Hotels
MD Genealogy
Minor League Stuff
Motel Site
Ocean City
OC Real Estate
Old Agers
Office Supplies
Orlando
Pet Friendly Hotel
Room Prices
Savannah, GA
Ski Vacations
South Baltimore
Student Teaching
Travel Sources
University Hotels
Visit Military Bases
Washington, DC

Brought to you by NoChildLeftBehind.com and the Beaches and Towns Network, LLC.