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Wednesday, December 03, 2008

The ClueFinders 4th Grade Adventures

The ClueFinders 4th Grade Adventures: The Puzzle of Pyramids is computer game in The Learning Company's ClueFinders Series where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos.

Synopsis

The ClueFinders are on an adventure in Egypt with Professor Botch, Alastor Loveless, an archaeologist, and their dog, Socrates. There, they uncover the tomb a Peribsen, a king from the second dynasty. Joni finds a mysterious ring and tried it on her finger, but it gets stuck. Fearing embarrasment, she fails to tell Professor Botch.

Later that night, Alastor Loveless arrives with his goons. They load all the artifacts and Professor Botch into the trucks. Loveless explains he wants to unleash the power of Set, whom it was Peribsen was aligned with.

The next day, the ClueFinders return to the dig to find to deserted. However, they find a mysterious scroll the thevies missed. The ClueFinders decide to take the scroll to Cairo so someone can translate it. There, they met an antique dealer who claims to be five thousand years old. He tells them that whoever kidnapped Professor Botch wants to unleash the power of Set.

He says to stop him, they must find a mysterius place of power. The scroll has five clues that guide them towards reaching this place of power. However, the clues are written an anchient code the antique dealer can't read without "Cairoglyphs," anchient pottery pieces with letters covered on them.

Meanwhile, Alastor Loveless interogats Professor Botch for on piece of informtaion, the location of the Ring. Professor Botch tries to feign ignorence, but Loveless manages to figure out the ClueFinders have the Ring, and sends his minons after them.

Warning: Spoilers Follow

After collecting the Carioglyphs, the ClueFinders learn they need to take a boat south. This takes them to the mysterious Nile kingdom. The area is populated by mice who seemed to convinced they are anchient Egyptians and spend their time building pyramids, columns, and such structures. A cat who lives in an obelisk has had gems stolen from their doors by these mice. The ClueFinders agree to get the gems back, in exchange for being let in the palace.

Loveless' goons finally catch up with the ClueFinders, and take the Ring from them. Loveless returns to the tomb, where he will began the Ceremony. His goons put ancient pistons and gears in place that will cause the pyramid, long buried underground, to rise to the surface, so that Loveless will be ready to conduct the Ceromony.

The ClueFinders reach the inside of the obelisk, where they are given special powers: Owen; flight, Leslie; intelligence, Santiago; strength and Joni; bravery. They are transported back to the tomb, in time to see the pyramid rise out of the groud. They began to travel through it in order to rescue their profesor and the world.

Meanwhile, Set rises out of the ground, but, like with so many villians, Loveless' overconfidence was his weakness. He never considered the possibilty that he might not be able to "control" chaos. Set flings Loveless and his minos down a chasm with one wave of his hand.

The ClueFinders show up and declare that they're there to stop Set. Leslie uses her intelligence to come up with a plan. Joni distract Set, while Own lifts Santiago into the air so he can push the pistons back in place. The pyramid collapses, and Set disappears forever. The ClueFinders escape, and they lose their new powers. All the artifacts are returned to their proper place.



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